![]() This tournament is open to everyone in an attempt to find the best in the world. Sunday, July 12th, players from all corners of the globe will come together for the first ever official, completely online Lethal League tournament, JAW BREAKERS 2015. Lethal League LethalLeague Homestuck Doc Scratch Candyman Crossover Mod The Felt Revellious Creative Scratch Session Team Reptile A youtube trailer was also planned, but I won’t make it until the voice actor I have in mind is able to record new audio for Candyman. I may make more Homestuck themed stages down the line. If you’re a Lethal League fan or a Homestuck fan or both, I’m sure you can enjoy this in some way or another. I wanted him to do more so all of Candyman’s voice audio was replaced, but unfortunately he had fallen upon hard times and could not record more despite his complete interest in being in the project.Īll in all I had a blast doing this project, I had never committed to working on something like this before, and the feeling of completing it and sharing it with everyone is hard to top. LordMegatronG1, a voice actor who likes to make Doc Scratch demos, he provided a soundbite for Doc’s victory quote. Original music commissioned by Whatthisissooutrageous a fellow Homestuck fan, I saw and listened to this piece he composed on his youtube channel and wanted more, so I reached out to him and asked if he could commission a similar piece for the mod. Candyball is now a cueball, complete with Green Sun effects.New stage: Felt Manor (replaces Room 21).New color palettes for the character (All 21 were replaced, including team colors).Omniscient host Doc Scratch from Homestuck. ![]() The mod is a complete character edit for Candyman, changing him from the tap-dancing dandy to the I showed it off and provided a download link on my twitch channel, but I think a tumblr post would better serve as the official download page for it. It had been completed for a while now but I never got around to cleaning some of the files up and posting an official release. So, you're able to parry it as much as you like after the initial Candyball hit.This is a project I had been working on and off for the longest time. Normally, if you're player 1, you can only parry the Candyball once (since multiple parries were patched out), however this is not the case for player 2. It can be a good point of reference to where the ball is going to go whether you're trying to chain it, or if you're trying to defend against it.Ĭandyball has a special property if you're player 2, where you're able to parry it multiple times. When a Candyball gets going it becomes incredibly difficult to challenge, but thankfully, on most stages the Candyball will rotate towards where Candyman is currently standing on the stage. Candyball causes the ball to warp through the wall, ceiling, or floor, to the opposite position of the stage, which is already pretty threatening, but on top of that Candyman is able to chain it multiple times by hitting the Candyball, and he's able to parry it. Just know that if the Candyman is facing away from you with special, tap, tap tap!Ĭandy's special is very phenomenal, and really pushes him to be one the best characters in the game because it compliments his angles incredibly well. With his high jump, he's able to get into any of these positions with ease, and then can force some brutal tap charges on his opponent. When Candyman is able to get away from you, this is where the panic will start to kick in. However, when he's able to get a rotation in or when he has special, candy can be a nightmare to defend. It forces your opponent to cover the ball close, which allows you to create phenomenal pressure scenarios.Ĭovering Candy while he's in hit lag is pretty basic, all you have to do is stand outside of his parry range and bunt. It's extremely sharp, much like his air down, which can act kind of like a Dice up angle. Candy's smash is a mixed bag, with some people thinking it's incredible with other's thinking it's subpar. Not only that, but his forward spike is great for punishing your opponent, where your air down wouldn't normally be able to connect. His spike also noticeably has the best frame data in the game, and has a mini switch up angle as an option (back spike) that lets you pass the ball to yourself easily. His up angle is excellent too, having amazing synergy with his air down which makes your opponent question which way to face when covering him. His air down is his most infamous angle, being the tightest horizontal angle across all characters, and he's easily able to slip it in behind his opponent. Candyman's angles are some of the deadliest in the game, especially as the ball speed grows.
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